Ferrari 458 Italia — vicent091036 Source publisher: Three.js official examples https://threejs.org/examples/webgl_materials_car.html Source GLB: https://threejs.org/examples/models/gltf/ferrari.glb Artist source: https://sketchfab.com/3d-models/ferrari-458-italia-57bf6cc56931426e87494f554df1dab6 License: Creative Commons Attribution 4.0 International https://creativecommons.org/licenses/by/4.0/ Full license: CC-BY-4.0.txt Publisher asset-license audit: https://github.com/mrdoob/three.js/issues/23089#issuecomment-1001258942 Adapted for VIBRANIX in Blender 5.2.4 LTS: burgundy clearcoat, glass, interior and metal finishes, normalized axes and named wheel pivots. Original body geometry/normals retained; coincident glass skins replaced by one smooth thin surface. Upholstery has new physical UVs and reuses the site's Brown Leather colour/normal/roughness scans (Poly Haven, CC0) up to 4096x4096. Web compression uses Meshopt; scan images are shared rather than embedded twice. Used by the cinematic Automotive scene and its interactive inspection. Paint/glass remain procedural finishes, not claimed as 4K scanned textures. The site's genuine 4K environment/maps and render-density policy remain. Illustrative only: no company stock or manufacturer endorsement is implied. The original Car Concept remains available in the Folio comparison below. Car Concept — Eric Chadwick Copyright 2024 Darmstadt Graphics Group GmbH Source: https://github.com/KhronosGroup/glTF-Sample-Assets/tree/main/Models/CarConcept License: Creative Commons Attribution 4.0 International https://creativecommons.org/licenses/by/4.0/ Full license: CC-BY-4.0.txt Adapted for the VIBRANIX website: original UVs, normal/AO maps, tire tread, interior detail and author-provided pivots retained. Unused variants and the shared Khronos/3D Commerce branding sheet removed. Branding emission cleared. Blender 5.2.4 LTS refinement: original rims replaced by a shared ten-spoke forged design with real edge radii, recessed bolts and an unbranded centre. Burgundy clearcoat, satin aluminium, graphite barrels, warm interior trim, tinted glass, brake finish and restrained lights are authored in the asset. Original texture dimensions are retained; textures optimized with WebP where smaller and geometry compressed with Meshopt. No endorsement is implied. The car is illustrative and does not represent company stock. Wooden Crate 02 — James Ray Cock (modeling), Jurita Burger (graphic design) https://polyhaven.com/a/wooden_crate_02 Brass Vase 03 — Rico Cilliers https://polyhaven.com/a/brass_vase_03 Marble Bust 01 — Rico Cilliers https://polyhaven.com/a/marble_bust_01 Blender 5.2.4 LTS adaptation for VIBRANIX: welded scan seams, one crease-aware silhouette subdivision and softer dielectric marble finish. Original portrait, patina, UV atlas, 2K bootstrap bytes and genuine 4K maps retained. The sculpture remains illustrative, rather than company inventory. Brown Leather — Poly Haven https://polyhaven.com/a/brown_leather Rough Linen — Rico Cilliers / colormass https://polyhaven.com/a/rough_linen Studio Small 08 — Poly Haven https://polyhaven.com/a/studio_small_08 The Poly Haven assets are CC0 1.0: https://creativecommons.org/publicdomain/zero/1.0/ https://polyhaven.com/license Crate, vase, bust, leather and linen use genuine 4K source maps with aligned 2K bootstrap/hardware/failure fallbacks. Visible exhibits include the opening miniatures and regular chapters on all viewport sizes. Normals use KTX2 UASTC without RDO; colour/roughness/ORM use ETC1S quality 255, complete mip chains. WebP fallbacks use colour quality 96/data quality 95. The car retains its authored texture dimensions up to 2K; no 4K source is supplied. The studio HDRI upgrades from 1K to 4K (4096 x 2048) for reflection lighting; the visible background stays burgundy. Marble018 — ambientCG https://ambientcg.com/view?id=Marble018 CC0 1.0: https://docs.ambientcg.com/license/ Full seamless 4K colour/OpenGL-normal/roughness material, with aligned 2K fallbacks and square physical UV scale. Procedurally authored source material, not a photograph. Original channels extracted from Marble018_4K-PNG.zip; archive entries and local integrity fingerprints appear in the texture manifest. The metal microfinish is authored by the project at 4K with a 2K fallback. All objects illustrate disciplines, rather than company inventory or artefacts. Machine-readable sources and adaptations: scene-sources.json KTX2 decoding uses Basis Universal from Three.js r186. Basis Universal — Binomial LLC. Apache License 2.0: ../basis/LICENSE Texture dimensions, encoding and original source hashes: ../materials/texture-manifest.json Opening Folio — VIBRANIX project-authored geometry, Blender 5.2.4 LTS. Padded leather boards, wrapped spine, paper edges, 185 stitches and foil mark. The interactive web GLB contains no images; it reuses the Brown Leather CC0 4K maps credited above. Lettering uses bundled Manrope 500 outline geometry. Manrope — The Manrope Project Authors, SIL Open Font License 1.1. Font notice: ../licenses/third-party-notices.txt The Folio is an illustrative brand object, not an offered product.